Here is the commit that hides that bar when an external keyboard is connected: This is the custom bar we have added at the top of the soft keyboard (the one with the F keys and arrow keys you can see it in the image I posted previously). I think at this point the easiest approach would be to add a gesture or key mapping to show or hide the input accessory bar. That is also probably one of the engines where it might be difficult to implement. But this needs to be implemented engine by engine, and this is not currently done for SCI games I think. Key mapping is available in some engines. If the keys are not present at all on that keyboard, then maybe we could consider adding an option so that the keyboard bar can be used together with a physical keyboard. If the issue is that the keys are not working, then I might know what is wrong (we had a similar issue recently with the arrow keys not working when using iOS 15 or above - ). So if those are not working or not present on a Smart Keyboard then your only option currently would be to unplug/disconnect the smart keyboard so that the virtual keyboard and its additional bar with the Fn keys appears and can be used.Īnd it would also be good to report the issue on, so that we can work on it and propose a solution. The picture below shows the bar I am speaking about at the top of the virtual keyboard.įollowing those user requests the bar now no longer appears when using a physical keyboard. ![]() However users requested that it be removed as it was hiding a small portion of the screen at the bottom and was apparently not useful (and it is indeed not very useful when using a keyboard that has those keys as well, unless for some reason they are not working). When I introduced the virtual keyboard bar to add Fn keys, the bar was initially present also when using a physical keyboard (but the rest of the virtual keyboard was not). Do you mean that the Fn keys do not work when you try to use them? Or does the smart keyboard not have Fn keys at all?
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